This last week I watched Coco. (I know well overdue, and don’t worry no spoilers) The film is Pixar at its best, making something so enjoyable but hits you hard. Pixar does everything at such a high level that it’s almost taken for granted. Watching the film made me think about animated features in general.
Big budget animated features fall into a category sometimes called four quadrant films. Four quadrant as I’ve heard it refers to: Old/Young , Boys/Girls.
The idea being that these big budget films should appeal to the widest possible audience. When Pixar started making films they ended up creating a template for these wildly successful films. These films appealed to old/ young, boys/girls. They are funny, exciting, and at the core heartfelt. This became the new template for animated features.
When we try to tell rich stories what we do is add more stuff. If we need something exciting we add a storyline that’s exciting. If we want something funny we add funny characters. If we want something emotional we add a relationship. The piling on of storylines is happening across modern filmmaking. Disney is becoming an empire of four quadrant films. Marvel and Star Wars universes also fit into this wide market model. There’s a high demand for all these films to be a little bit of everything. Exciting, funny and emotional, and the easiest way to do this is to add more stuff. To add more storylines, characters, locations and events. It’s no wonder that films keep getting longer.
That brings me to Coco. What stands out about this film is how contained it is. The film is able to stay very small, and personal. At its core it’s a film about a young boy and his family. Sure there’s a big outside world, but it surprisingly focused. He doesn’t have friends, he doesn’t have a school bully. They makes small stories feel big. Pixar acts like a different kind of movie studio. Still they make critically acclaimed, financially successful, four quadrant films.
Why this is important for us indies, is that our stories/series/films are small by nature. There’s all the pressure in the world to make four quadrant films. That’s not the point of indie. The point of indie is to make something specific, and special. So the hard part is about finding what’s specific and focusing like crazy on it. It’s about finding the people looking for something special. This might mean simplifying your idea. That doesn’t mean your work has to have less meaning or importance. This is the hard part, the thing to work for.
Big impact in a small way.
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